This is the Arts Grade 10 Quarter 2 Module 1 self-learning module, Elements and Distinct Characteristics of Technology-Based Production Arts. It was developed by DepEd Region I as an Alternative Delivery Mode (ADM) module, First Edition 2020. It builds on the modern art forms of Quarter 1 and introduces Grade 10 learners to art made with computers, tablets, and smartphones. After the module, learners should be able to name the elements of art in digital artworks, describe what makes 21st-century technology-based art different, and recognize foreign and Filipino digital artists.
On this page 7 sections
What learners will learn
The module lists three learning competencies:
- Identifies art elements in the technology-based production arts (A10EL-IIb-1).
- Identifies distinct characteristics of arts in the 21st century in terms of production and functionality or range of audience reach (A10EL-IIa-2).
- Identifies artworks produced by technology from other countries and their adaptation by Philippine artists (A10EL-IIa-3).
Elements of art in technology-based art
The module explains that the seven elements of art are found in every artwork, whether traditional or digital. Digital artists are guided by the same elements as traditional artists.
| Element | Meaning in the module |
|---|---|
| Line | The distance between two points, or the path of a moving point, taking any form along the way |
| Shape | A figure that outlines anything you can see |
| Color | The different hues and shades used in art and design |
| Value | The lightness and darkness of color, shading, and highlighting in an artwork |
| Form | Made by combining two or more shapes, or a three-dimensional shape such as a cube, pyramid, or sphere |
| Texture | The quality of a surface, or the way a work of art is represented |
| Space | The distances or areas around, between, or within the parts of a piece |
Distinct characteristics of 21st-century art
Traditional artists use palettes, brushes, inks, paints, and other pigments on paper, canvas, walls, ceilings, or fabric. Today’s artists also use image manipulation programs and apps. The module defines digital art as a technology-based art form made with gadgets like computers, smartphones, or graphic tablets.
According to the module, technology-based art:
- Is produced digitally.
- Is easy to reproduce because it is digitally made.
- Allows communication between the artist and the audience.
- Can be easily accessed and shared through gadgets and the internet.
- Uses different qualities of the art elements to create a visual effect.
The module also points out that an internet connection matters, since it is used to download the apps and programs for editing photos, images, and videos. It shows three kinds of examples: digital images made in an image manipulation program, digital paintings made with a pen tablet, and mobile phone art.
Foreign and Filipino digital artists
The module introduces artists whose names come up again in the activities and tests:
- Evgeny Parvenov: created a Morrissey illustration for Rolling Stone magazine and worked for clients such as Wired and GQ.
- Kaya Oldaker: a fantasy artist from Great Britain whose favorite subject was dragons.
- Jean Pierre Hebert: an independent visual artist of algorithmic art, drawings, and mixed media.
- Vincent Rhafael Aseo: a Filipino artist featured with his digital work The Song of Venus; the tests describe him as a multimedia artist from 2008 who focused on colorful, vibrant illustrations by 2010.
- Ronnie del Carmen: a Filipino co-director of the animated film Inside Out, an animator at Warner Bros., and a storyboard artist for Batman: The Animated Series.
- Antonio Gorordo: a Filipino artist whose digital artwork Cityscape is shown in the module.
How to use this module
The module follows the usual self-learning module parts:
- What I Know: a 15-minute pretest with 10 multiple-choice items and 5 true-or-false items.
- What’s In and What’s New: a short review of Quarter 1 modern art, then a Venn diagram comparing a painting with a digital artwork.
- What is It: the lesson on the elements, characteristics, and artists.
- What’s More: Activity 1 (List Me Down!) asks learners to list the art elements in a digital artwork. Activity 2 (Bubble Graph) asks for words linked to the characteristics of 21st-century art. Activity 3 (Identify Me!) asks learners to match artworks with their artists.
- What I Have Learned: exit cards on things learned, things to treasure, and things to know more.
- What I Can Do: a performance task. Learners describe a t-shirt for a brother who loves cartoon movies, using the elements and characteristics of technology-based art.
- Post Test: 15 items in 10 minutes.
- Additional Activities: research at least two technology-based artworks by Filipino artists, then print them and identify their elements and distinct characteristics, scored with a rubric.
For learners: Write all answers on a separate sheet or in your Art notebook, not on the module. Check your work with the answer key at the end, and use it honestly.
For parents: Help your child follow the order of the parts, and remind them to try each activity before looking at the answer key.
For teachers: The module suggests using What I Can Do as a performance task with a teacher-made rubric. For the additional activity, provide printed sample artworks to learners who have no internet or printer.
Frequently asked questions
What grade and quarter is this Arts module for?
It is the Grade 10 Arts module for Quarter 2, Module 1, titled Elements and Distinct Characteristics of Technology-Based Production Arts.
What are the elements of art covered in the module?
The module covers line, shape, color, value, form, texture, and space. It explains that these elements apply to digital art just as they do to traditional art.
What are the distinct characteristics of technology-based art?
According to the module, it is produced digitally and is easy to reproduce. It allows communication between artist and audience, can be easily accessed and shared through gadgets and the internet, and uses different qualities of the art elements to create visual effects.
Does the module have an answer key?
Yes. The answer key at the end covers the pretest, the Venn diagram, the three activities, and the post test.
Which Filipino artists are featured?
The module features Vincent Rhafael Aseo, Ronnie del Carmen, and Antonio Gorordo as Filipino artists who adapted technology-based art.
Full text of the module
The text below is a transcription of the PDF above, as printed.
Arts Quarter 2 – Module 1: Elements and Distinct Characteristics of Technology-Based Production Arts
CO_Q2_Arts 10_ Module 1
Arts
Quarter 2 – Module 1: Elements and Distinct Characteristics of Technology-Based Production Arts
10
[illustration: students reading and studying outdoors under a tree, at a table with a globe, and a child writing by lamplight]
GOVERNMENT PROPERTY NOT FOR SALE
Copyright and Development Team
Arts Grade 10 Alternative Delivery Mode Quarter 2 Module 1: Elements and Distinct Characteristics of Technology-Based Production Arts First Edition, 2020
Republic Act 8293, section 176 states that: No copyright shall subsist in any work of the Government of the Philippines. However, prior approval of the government agency or office wherein the work is created shall be necessary for the exploitation of such work for a profit. Such agency or office may, among other things, impose as a condition the payment of royalties.
Borrowed materials (i.e., songs, stories, poems, pictures, photos, brand names, trademarks, etc.) included in this module are owned by their respective copyright holders. Every effort has been exerted to locate and seek permission to use these materials from their respective copyright owners. The publisher and authors do not represent nor claim ownership over them.
Published by the Department of Education Secretary: Leonor Magtolis Briones Undersecretary: Diosdado M. San Antonio
Development Team of the Module
Writers: Winifredo P. Pe Benito, Reymond A. Sebastian Editors: Flora B. Tinaza, Dharen-Jake R. Garcia, Frances Jocelle C. Singson Reviewers: Francis A. Domingo, Marlon G. Taloza, Jowell T. Pilotin, Evangeline A. Cabacungan, Alma R. Tabilang, Sheryl R. Rialubin Illustrator: Christian Rey R. Ricarze, Rogelio “Jon-Boy” Berbano Layout Artists: Florence A. Pilotin, Carina B. Buquing, Sharon Rose S. Boguen Management Team: Tolentino G. Aquino, Arlene A. Niro, Maria Salome R. Abero, Gina A. Amoyen, Editha T. Giron, Alma R. Tabilang
Printed in the Philippines by
Department of Education – Region I Office Address: Flores St., Catbangen, City of San Fernando, La Union Telefax: (072) 682-2324; (072) 607-8137 E-mail Address: region1@deped.gov.ph.
10
Arts
Quarter 2 – Module 1: Elements and Distinct Characteristics of Technology-Based Production Arts
Introductory Message
This Self-Learning Module (SLM) is prepared so that you, our dear learners, can continue your studies and learn while at home. Activities, questions, directions, exercises, and discussions are carefully stated for you to understand each lesson.
The SLM is composed of different parts. Each part shall guide you step-by-step as you discover and understand the lesson prepared for you.
Pretest is provided to measure your prior knowledge on lessons in each SLM. This will tell you if you need to proceed on completing this module or if you need to ask your facilitator or your teacher’s assistance for better understanding of the lesson. At the end of each module, you need to answer the posttest to self-check your learning. Answer Key is provided for each activity and test. We trust that you will be honest in using these.
In addition to the material in the main text, Notes to the Teacher are also provided to our facilitators and parents for strategies and reminders on how they can best help you on your home-based learning.
Please use this module with care. Do not put unnecessary marks on any part of this SLM. Use a separate sheet of paper in answering the exercises and tests. And read the instructions carefully before performing each task.
If you have any questions in using this SLM or any difficulty in answering the tasks in this module, do not hesitate to consult your teacher or facilitator.
Thank you
Hello! Learning is a long journey, right? In learning, doing all the prepared activities is quite challenging, yet it is fun and interesting. In the previous modules, you learned about modern art forms. In this module, you are to deal with modern technology in creating artworks.
As part of today’s generation, you are already familiar with the various use of technology. Unnoticeably, you might have been using technology-generated arts in your laptops, tablets, smartphones, and other gadgets. This module will help you understand the concepts used in creating technology-based art forms, such as computer-based art, and how they are related to our daily lives. Relatively, this will also introduce you to computer-based art.
Read the contents of the pages before doing the activities and answering the test questions. You are advised to use a wide variety of reading articles from different sources as references aside from the information in this module. Seek guidance from any member of your family or even your friends to help you achieve the goals set by this learning module.
In understanding and learning the module, you have to do the following:
- read each page carefully;
- follow directions strictly;
- answer all questions on each page correctly and completely;
- use a separate sheet of paper for your answers;
- do not write anything on this module; and
- ask for guidance from your teacher if necessary.
You can check your answers on the different activities and assessments through the answer key at the latter part of the module. However, you are encouraged to work independently and honestly.
It is now your time to shine!
Learning Competencies:
- Identifies art elements in the technology-based production arts. (A10EL-IIb-1)
- Identifies distinct characteristics of arts in the 21st century in terms of:
2.1 production; and
2.2 functionality range of audience reach. (A10EL-IIa-2); and - Identifies artworks produced by technology from other countries and their adaptation by Philippine artists. (A10EL-IIa-3)
What I Need to Know
[illustration: hand touching a touchscreen, in a circle]
Hello! Learning is a long journey, right? In learning, doing all the prepared activities is quite challenging, yet it is fun and interesting. In the previous modules, you learned about modern art forms. In this module, you are to deal with modern technology in creating artworks.
As part of today’s generation, you are already familiar with the various use of technology. Unnoticeably, you might have been using technology-generated arts in your laptops, tablets, smartphones, and other gadgets. This module will help you understand the concepts used in creating technology-based art forms, such as computer-based art, and how they are related to our daily lives. Relatively, this will also introduce you to computer-based art.
Read the contents of the pages before doing the activities and answering the test questions. You are advised to use a wide variety of reading articles from different sources as references aside from the information in this module. Seek guidance from any member of your family or even your friends to help you achieve the goals set by this learning module.
In understanding and learning the module, you have to do the following:
- read each page carefully;
- follow directions strictly;
- answer all questions on each page correctly and completely;
- use a separate sheet of paper for your answers;
- do not write anything on this module; and
- ask for guidance from your teacher if necessary.
You can check your answers on the different activities and assessments through the answer key at the latter part of the module. However, you are encouraged to work independently and honestly.
It is now your time to shine!
Learning Competencies:
- Identifies art elements in the technology-based production arts. (A10EL-IIb-1)
- Identifies distinct characteristics of arts in the 21st century in terms of:
2.1 production; and
2.2 functionality range of audience reach. (A10EL-IIa-2); and - Identifies artworks produced by technology from other countries and their adaptation by Philippine artists. (A10EL-IIa-3)
What I Know
[illustration: hand holding a pencil, in a circle]
Pretest (Duration: 15 minutes)
I. Directions: Choose the letter of the correct answer. Write your answers in your Art notebook.
What art is essentially made using computer generation and manipulation?
a. Collage Making
b. Stencil Drawing
c. Technology-based Art
d. Traditional PaintingWhat is the figure of a particular condition that outlines anything that you can see?
a. Color
b. Line
c. Texture
d. ShapeWhich of the following illustrations shows texture?
[illustration: A. abstract green, blue, and black lines radiating from a center]
[illustration: B. grid of colorful squares with circles in red, yellow, blue, and magenta]
[illustration: C. grid of gray, textured square patches]
[illustration: D. blue textured surface with fish-like shapes]
A. B. C. D.
Note: All artworks used are created by Christian Rey R. RicarzeIt refers to the distance or areas between or within components of a space.
a. Form
b. Line
c. Space
d. ValueWhat generalization is derived from this illustration?
[illustration: pencil sketch of a box and a sphere with shading on gray background]
a. applies the principle of rhythm
b. emphasizes shapes
c. illustrates on texture
d. values on spacingWhich of the following picture is digitally made?
[photo: A. painted sunset-like landscape with dark trees on the left]
[photo: B. black-and-white image of hands covering a face]
[photo: C. painted sunset with a sailboat and palm tree silhouette]
[photo: D. colorful painted landscape with palm trees and a winding road]
A. B. C. D.
Note: All artworks used are originally taken by Winifredo P. Pe BenitoWhich of the following is a digital artwork of Antonio Gerardo?
a. Cityscape
b. Gravel
c. Polygon Drawings
d. OrdresHe is a foreign artist who created the brilliant Morrissey illustration for Rolling Stone magazine.
a. Evgeny Parvenov
b. Jean Pierie Hebert
c. Kaya Oldaker
d. Olga KiselevaIt is defined as technology-based art which is generated by the use of gadgets like computers, smartphones, and graphic tablets.
a. Computer Art
b. Digital Art
c. Technology-based Art
d. Traditional ArtHe is a multimedia artist in various companies in 2008 and by 2010, he focused on illustrations with his colorful and vibrant illustration style.
a. Antonio Gorordo
b. Kaya Oldaker
c. Ronnie del Carmen
d. Vincent Raphael Aseo
II. Directions: Identify the following statements. Write T if the statement is true and write F if the statement is false.
- Technology-based art allows communication between the artist and the audience.
- Digital art has the same characteristics as traditional art.
- Elements of art are indispensable factors that also affect technology-based art.
- The use of lightness and darkness of color, shading, and highlighting in an artwork is value.
- Vincent Raphael Aseo is the co-director of the animated film inside-out and an animator in Warner Bros.
Lesson 1: Elements and Distinct Characteristics of Technology-Based Production Arts
[illustration: hand holding a puzzle piece, in a circle]
What’s In
In Quarter 1, you have learned how the modern art forms started. Impressionism art started the modern art movements in the early 19th century in Europe, particularly in Italy, Germany, and the Netherlands. Consequently, other modern art forms emerged such as expressionism, abstractionism, abstract expressionism, installation art, and performance art. These modern art forms became the foundation of the existing 21st-century art which will be discussed in this module.
What’s New
[illustration: hand holding a sprouting plant, in a circle]
Directions: Below are painting and technology-based artworks. Identify the similarities and differences using the Venn diagram.
[illustration: painting of a sunset over a sea with dark tree silhouettes] Painting
[illustration: digital art of a group of people wearing face masks, with a raised hand] Digital Art
[chart: Venn diagram; untitled] Labels: painting; digital art Transcriber’s note: the Venn diagram has two overlapping circles labeled “painting” and “digital art” and no printed title or values.
What is It
Elements of Art as Applied to Technology-Based Art
The elements of art help you identify and interpret an artwork easily. These are line, shape, color, value, form, texture, and space. These are incorporated in any artwork- traditional or technology-based/digital art.
| ELEMENTS | DEFINITION | SAMPLE |
|---|---|---|
| Line | Distance between two points (or the path of a moving point), taking any form along the way. | [illustration: black line pattern of wavy contour lines] Source: Marcu Ioachim, Line art, Line art | Art | Marcu Ioachim | Flickr. Creative Commons Public Domain 1.0 |
| Shape | A figure of a particular condition that outlines anything that you can see | [illustration: colorful blue, green, yellow and red shapes with outlines] Source: Spencer Fitzsimmons, Playing with Shapes, Playing with Shapes | a slow day with the pen and shape tool… | Spencer Fitzsimmons | Flickr. Creative Commons Attribution-NonCommercial-ShareAlike 2.0 Generic. |
| Color | Different hues, shades applied in arts and design | [photo: pink flowers with green leaves] Photo was taken by Winifredo P. Pe Benito May 20, 2018 (Original Photo-Flowers) |
[transcriber’s note: table continued from the previous page]
| ELEMENTS | DEFINITION | SAMPLE |
|---|---|---|
| Value | The use of lightness and darkness of color, shading, and highlighting in an artwork. | [photo: dark sky with red and pink clouds over a horizon] Photo was taken by Winifredo P. Pe Benito on January 12, 2017 (Original Photo-Altered Sunset) |
| Form | Can be created by the forming of two or more shapes or as a three-dimensional shape (cube, pyramid, sphere, etc.) | [illustration: grayscale drawing of a sphere and a cube] Photo and art were taken by Winifredo P. Pe Benito in December 2018 (Original Photo-Combinations) |
| Texture | Quality of a surface or the way any work of art is represented. | [illustration: grid of varied textured surface patches] Source: Brenda Clarke,Free Textures 1 – 24 + 1,Free Textures 1 – 24 + 1 | 1. Free Texture #1, 2. Free Textu… | Flickr. Creative Commons Attribution-NonCommercial-ShareAlike 2.0 Generic. |
| Space | Refers to the distances or areas around, between, or within components of a piece. | [illustration: sketch of a seated figure outlined in a textured pattern] The photo was taken by Winifredo P. Pe Benito October 2018 (Original Photo-Crafted Spaces) |
These elements of art are indispensable factors that also affect the technology-based arts. Same as the traditional artists, the digital artists are also guided by these elements which you will be dealing with as you go through this module.
Distinct Characteristics of Arts in the 21st Century
Technological advancement is inevitable. Day by day, it is influencing every aspect of our life. Its impact can be seen also in the arts since arts continuously evolve with technological growth.
Computer technology has been a part of every aspect of modern life. Anyone with a computer device like desktop PC, laptop, tablet, or android phone can now capture and edit images and videos; create, manipulate, and share works of art; and even compose music.
Traditional artists employ palettes and brushes with wide choices of inks, paints, and other pigments that are applied in a paper, canvass, walls, ceilings, fabric, and the like. Meanwhile, today’s artists use technology in creating their masterpieces. They employ the powers of image manipulation programs and applications, either physical or virtual art experience.
Consequently, digital art is a technology-based art form that is generated using gadgets like computers, smartphones, or graphic tablets. Eventually, the concept of computer-generated works as a means of serious artistic expression has gained ground among the younger generation of local artists.
The distinct characteristics of technology-based art are as follows:
- It is produced digitally.
- It is easy to reproduce since it is digitally made.
- It allows communication between the artist and the audience.
- It can be easily accessed and shared with the use of gadgets and the internet.
- It uses different qualities of art elements in creating a visual effect.
In producing technology-based arts, sharing and reaching computer/digital art internet connections are vital in downloading applications and programs to be used in the manipulations of photos, images, and videos.
Examples of Technology-based/Digital Artworks:
Digital Image Creation Produced through an Image Manipulation Program
[illustration: swirling yellow and orange lines on a black background] Source: garlandcannon, Horns of Glory, Horns of Glory | Caelum videre iussit, et erectos ad sidera … | Flickr. Creative Commons Attribution-Non-Commercial-ShareAlike 2.0 Generic.
[illustration: the letters GIMP in colorful graffiti on a brick wall] Source: dOOnLoL Gimp graffiti, Gimp graffiti | Elaborato con The GIMP Image source: Brick w… | Flickr. Creative Commons Attribution-Non-Commercial-ShareAlike 2.0 Generic.
Digital Painting Produced through a Pen Tablet
[illustration: laptop screen with colorful swirls, paintbrushes, pencils and a paint palette] [illustration: cartoon group of children playing together]
Digital Artworks by Christian Rey R. Ricarze (Original Artwork)
Mobile Phone Art
[illustration: abstract multicolored brush strokes over a mosaic pattern] [photo: landscape with trees, clouds, and red and green shapes reflected in water]
Unity in Diversity Landscape 101
Mobile Phone Artworks by Winifredo P. Pe Benito (Original Works)
Foreign Artworks and Adaptation of Filipino
Exhibits of computer art or technological-based artworks became highly popular and critically acclaimed, as digital artists or computer art masters or “superstars” came to the fore in Europe, Russia, and the United States.
[illustration: colorful portrait of a man with a Union Jack flag in the background]
Evgeny Parvenov
He created this brilliant Morrissey illustration for Rolling Stone Magazine. He also created work for clients including Wired and GQ.
Source: Evgeny Parvenov, Morrisey, https://killer-inspiration.tumblr.com/post/48804734982/morrissey-by-evgeny-parfenov
[illustration: white winged creature with a long golden beak]
Kaya Oldaker
A versatile fantasy artist who created digital arts from Great Britain. Drawing dragons were her favorite thing to make.
Source: KAYA Oldaker, Mumbeltrousse the Madagascan Honey Dragon, ArtStation – Mumbeltrousse the Madagascan Honey Dragon., Kaya Oldaker
[illustration: black-and-white concentric spiral of fine lines]
Jean Pierre Hebert
He was an independent visual artist of algorithmic art, drawings, and mixed media.
Source: Jean-Pierre Hebert, Ulysse, Jean-Pierre Hébert: Ulysse – ACM SIGGRAPH ART SHOW ARCHIVES
In our country, Filipino artists were likewise influenced by the technological development in art. From time to time, it’s agreeable to know about the prominent artists in our preferred fields who were inspired by the work of foreign artists. With that, let’s get to know our Filipino artists who adapted artworks produced by technology and learn from them.
[illustration: woman’s face above a bicycle with fish and birds in a teal background]
Vincent Rhafael Aseo
He is an independent visual artist of algorithmic art, drawings, and mixed media.
Source: Vincent Rhafael Aseo, *The Song of Venus,*https://www.cuded.com/vector-digital-art-by-vincent-rhafael-aseo/
[photo: smiling man with glasses in front of blurred screens]
Ronnie del Carm
He is the co-director of the animated film Inside Out, an animator in Warner Bros, and became a storyboard artist for Batman: The Animated Series.
Source: Deborah Coleman – Ronnie Del Carmen photographed File:20140806RonnieDelCarmen03.jpg – Wikimedia Commons. Creative Commons Attribution-Non-Commercial-ShareAlike 3.0 Unported.
Source: Ronnie del Carmen, Writer/Director. I make animated features. You may have seen a few of them, Ronnie del Carmen (@ronniedelcarmen) / Twitter
[illustration: abstract vertical cityscape of colorful buildings]
Cityscape Antonio Gorordo, c 2010-2012 Digital Art
Source: antonio tonigordz gorordo, Cityscape cityscape by angordz on DeviantArt
What’s More
Activity 1: List Me Down!
Directions: From the example of a technology-based artwork below, list the elements of art used. Write your answers in a separate sheet or you may use your notebook.
[illustration: laptop with colorful swirls, paintbrushes, pencil and paint palette]
Digital Artwork by Christian Rey R. Ricarze
Elements of Art
Activity 2: Bubble Graph
Directions: Complete the bubble graph by writing words associated with the characteristics of the 21st Century Arts.
[chart: bubble graph; Activity 2: Bubble Graph] Center bubble: Characteristics of 21st Century Arts. Five empty bubles are arranged around the center for writing words.
1._________________________ 2._________________________
3._________________________ 4._________________________
5._________________________
Activity 3: Identify Me!
Directions: Identify the artists of the given artwork below.
[illustration: colorful portrait of a man with a Union Jack flag in the background] 1._________________________ [illustration: woman’s face above a bicycle with fish and birds] 2._________________________
[illustration: abstract vertical cityscape of colorful buildings] 3._________________________ [illustration: black-and-white concentric spiral of fine lines] 4._________________________
[illustration: white winged creature with a long golden beak] 5._________________________
Note: You can check your answers in the activities from the Answer Key on page 16 of this module.
Good job! You really mastered your lesson. Now, let us proceed to summarize the things you have learned on the next page. Are you ready? Let’s go!
What I Have Learned
Directions: Express your knowledge and reflections on the lesson by completing the exit cards.
Things I have learned….
Things I want to treasure….
Things I want to know more….
What I Can Do
Situation: You are planning to buy a t-shirt for your brother who is fond of watching cartoon movies. With your knowledge of the elements and distinct characteristics of technology-based art, how will you describe the clothes you want to buy for him? Write your description on a separate sheet.
Note to the Teacher: This can be done by students as performance task. A rubric for the activity can be provided by the teacher as guide for students to accomplish the task.
Post Test (Duration: 10 minutes)
I. Directions: Identify the following statements. Write T if the statement is true and write F if the statement is false. Write your answers in your Art notebook.
- The use of lightness and darkness of color, shading, and highlighting in an artwork is value.
- Vincent Raphael Aseo is the co-director of the animated film Inside-out and an animator in Warner Bros.
- Technology-based art allows communication between the artist and the audience.
- Elements of art are indispensable factors that also affect technology-based art.
- Digital art is the same as traditional art.
II. Directions: Read carefully each statement below and write the letter of the best answer that corresponds to the following questions in your notebook.
What is the figure of a particular condition that outlines anything that you can see?
- A. Color
- B. Line
- C. Texture
- D. Shape
Which of the following illustrations show texture?
[illustration: A. abstract drawing of green and blue curved lines radiating from a dark center]
[illustration: B. colorful pattern of squares containing red, blue, orange, and pink circles]
[illustration: C. close-up of rough, textured tiles in brown, gray, and white tones]
[illustration: D. blue textured surface with a face-like form]A. B. C. D.
This refers to the distance of areas that occurred between or within components of a piece.
- A. Form
- B. Line
- C. Space
- D. Value
What art is essentially made using computer generation and manipulation?
- A. Collage making
- B. Stencil Drawing
- C. Technology-based art
- D. Traditional painting
He is a foreign artist who created the brilliant Morrissey illustration for Rolling Stone magazine.
- A. Evgeny Parvenov
- B. Jean Piere Hebert
- C. Kaya Oldaker
- D. Olga Kiseleva
It is defined as a technology-based art that is generated using gadgets like computers, smartphones, and graphic tablets.
- A. Computer art
- B. Digital art
- C. Technology-based art
- D. Traditional Art
Which of the following picture is digitally made?
[illustration: A. painting of a sky with a blue spiral and dark green foreground, with poles]
[illustration: B. black-and-white photograph of hands covering a face]
[illustration: C. painting of a sunset over the sea with a sailboat and a palm tree silhouette]
[illustration: D. colorful landscape painting of a river valley with trees]A. B. C. D.
He is a multimedia artist in various companies in 2008 and by 2010. He focused on illustrations with his colorful and vibrant illustration style.
- A. Antonio Gorordo
- B. Kaya Oldaker
- C. Ronnie del Carmen
- D. Vincent Raphael Aseo
Which of the following is a digital artwork of Antonio Gorordo?
- A. Cityscape
- B. Gravel
- C. Polygon Drawings
- D. Ordres
What generalization is derived from this illustration?
[illustration: pencil-shaded drawing of a sphere beneath a box-like form on a gray surface]
- A. Applies principles of rhythm
- B. Emphasizes shapes
- C. Illustrates on texture
- D. Values on spacing
Additional Activities
Directions: Research at least 2 examples of technology-based art done by Filipino artists. Print the artwork and identify the following:
- Elements used
- Distinct Characteristics
Rubrics for the activity:
| Criteria | 5 (Outstanding) | 4 (Very Good) | 3 (Good) | 2 (Fair) |
|---|---|---|---|---|
| Technology-based Arts | 5 printed technology-based art samples were submitted | 5 printed technology-based art samples were submitted | 5 printed technology-based art samples were submitted | 5 printed technology-based art samples were submitted |
| Elements of Art | Identified all the art elements in the different technology-based art printed samples | Identified at least 5 art elements in the different technology-based art printed samples | Identified at least 4 art elements in the different technology-based art printed samples | Identified at least 3 art elements in the different technology-based art printed samples |
| Distinct Characteristics | Identified 5 distinct characteristics of technology-based art from the printed samples. | Identified 4 distinct characteristics of technology-based art from the printed samples. | Identified 3 distinct characteristics of technology-based art from the printed samples. | Identified 2 distinct characteristics of technology-based art from the printed samples. |
[transcriber’s note: the criterion “Distinct Characteristics” is split across lines in the print (“Distinct Characteristic / s”); the word is given here as one word]
Note to the Teacher: For the students without the capacity and access to the internet connection and printer, teacher can provide technology-based artworks samples for students.
Answer Key
[transcriber’s note: this page is printed upside down; its sections are given below in reading order, with the page’s layout flattened]
What I Know
Part I:
- T
- F
- T
- T
- F
Part II:
- C
- D
- C
- C
- B
- B
- A
- A
- B
- D
What’s New?
[chart: Venn diagram; What’s New?]
- Left circle only: Created with the use palette and brush, using inks, paints, and other pigments. It is applied in paper, canvass, walls ceilings, the fabrics, and like.
- Overlap: Uses elements of arts. Conveys message. Allows communication.
- Right circle only: Generated through the use of gadgets. Easy to reproduce. It can be easily accessed and shared.
Activity 1: List Me
Space Form Line Color Shape Texture Value
Activity 2: Bubble Graph! Characteristics of 21st Century Arts
Computer-generated images
- It is easy to reproduce since it is digitally made.
- It allows communication between the artist and the audience.
- It can be easily accessed and shared with the used of gadgets and the internet.
- It uses different qualities of an art elements in creating visual effect.
Activity 3:
- Evgeny Parvenov
- Vincent Rhafael Aseo
- Antonio Gorordo
- Jean Pierre Hebert
- Kaya Oldaker
ASSESSMENT (Post-Test)
I. True or False
- T
- F
- T
- T
- F
II. Multiple Choice
- D
- C
- C
- C
- A
- B
- B
- D
- A
- B
References
Aseo, Vincent Rhafael. 2012. www.cuded.com. Accessed May 25, 2021. https://www.cuded.com/vector-digital-art-by-vincent-rhafael-aseo/.
Carmen, Ronnie del. 2009. www.twitter.com. March. Accessed May 25, 2020. Ronnie del Carmen (@ronniedelcarmen) / Twitter.
Clarke, Brenda. 2009. www.flickr.com. April 24. Accessed May 24, 2020. Free Textures 1 – 24 + 1 | 1. Free Texture #1, 2. Free Textu… | Flickr.
Coleman, Deborah. 2014. www.wikimedia.com. August 6. Accessed August 16, 2021. File:20140806RonnieDelCarmen03.jpg – Wikimedia Commons.
doonlol. 2011. www.flickr.com. March 22. Accessed May 24, 2020. Gimp graffiti | Elaborato con The GIMP Image source: Brick w… | Flickr.
Fitzsimmons, Spencer. 2007. www.flickr.com. September 29. Accessed May 24, 2020. Playing with Shapes | a slow day with the pen and shape tool… | Spencer Fitzsimmons | Flickr.
garlandcannon. 2010. www.flickr.com. January 20. Accessed August 16, 2021. Horns of Glory | Caelum videre iussit, et erectos ad sidera … | Flickr.
Gorordo, Antonio. 2010. www.deviantart.com. March 30. Accessed May 25, 2020. cityscape by angordz on DeviantArt.
Hebert, Jean-Pierre. 2005. www.acmsigraphartworksarchives.com. Accessed May 25, 2020. Jean-Pierre Hébert: Ulysse – ACM SIGGRAPH ART SHOW ARCHIVES.
loachim, Marcu. 2014. www.flickr.com. July 29. Accessed May 24, 2020. Line art | Art | Marcu Ioachim | Flickr.
Oldaker, Kaya. 2013. www.artstaion.com. Accessed August 16, 2021. ArtStation – Mumbeltrousse the Madagascan Honey Dragon., Kaya Oldaker.
Parfenov, Evgeny. 2013. www.tumblr.com. April 24. Accessed May 25, 2020. https://killer-inspiration.tumblr.com/post/48804734982/morrissey-by-evgeny-parfenov.
Raul M. Sunico, Evelyn F. Cabanban, Melissa Y. Moran. 2015. HORIZONS: Music and Arts Appreciation for Young Filipinos. Quezon City: Tawid Publications.
For inquiries or feedback, please write or call:
Department of Education – Bureau of Learning Resources (DepEd-BLR)
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