How to Create a Safe and Inclusive Learning Environment for LGBTQIA+ Students

MAPEH – Arts 6 Quarter 1 – Module 10: Utilizes Art Skills (Software and Hardware) in Cartoon Character Making

This module was designed and written with you in mind. It is here to help you master how to utilize art skills in using new technologies (hardware and software) in cartoon character making. The scope of this module permits it to be used in many different learning situations. The language used recognizes the diverse vocabulary level of pupils. The lessons are arranged to follow the standard sequence of the course. But the order in which you read them can be changed to correspond with the module you are now using.

The module aims that a learner utilizes Art Skills (hardware and software) in cartoon character making (A6PR-IVg) and is divided into three lessons, namely:

• Lesson 1 – Art Skills vs Hardware Tools and Computer Software

• Lesson 2 – Common Cartoon Character Making Software Applications

• Lesson 3 – Getting Started with Software Applications

After going through this module, you are expected to:

1. familiarize or acquaint yourself in hardware tools and computer software;

2. learn how to manipulate and follow steps in using hardware tools and computer software applications; and

3. make an artwork using any computer software.

Arts6_q1_mod10_utilizes-art-skills-in-cartoon-character-making_v2

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