Grade 6 Technology and Livelihood Education Agri-Fishery Arts Module: Family’s Animal Raising Project

This Self-Learning Module (SLM) is prepared so that you, our dear learners, can continue your studies and learn while at home. Activities, questions, directions, exercises, and discussions are carefully stated for you to understand each lesson.

Each SLM is composed of different parts. Each part shall guide you step-by-step as you discover and understand the lesson prepared for you.

Pre-tests are provided to measure your prior knowledge on lessons in each SLM. This will tell you if you need to proceed on completing this module or if you need to ask your facilitator or your teacher’s assistance for better understanding of the lesson. At the end of each module, you need to answer the post-test to self-check your learning. Answer keys are provided for each activity and test. We trust that you will be honest in using these.

Please use this module with care. Do not put unnecessary marks on any part of this SLM. Use a separate sheet of paper in answering the exercises and tests. And read the instructions carefully before performing each task.

If you have any questions in using this SLM or any difficulty in answering the tasks in this module, do not hesitate to consult your teacher or facilitator.

Many Filipino families choose to raise animals as a source of income. To the right people, it can prove financially rewarding if done in the right way. The animal raising/fish farming industry can lead to different entrepreneurial endeavors ranging from the sale of live animals and fish to the production of
by products including meat.

After going through this module, you will learn how to plan for the family’s animal raising project and expected to:

1. identify animals to be raised as an alternative source of income for the family;

1.1 discuss how to feed these animals;

1.2 prepare list of needed materials to start the project.

2. prepare schedules of work for raising, caring, processing, and marketing of products and by product; and

3. record potential income expenses and gains

Grade 6 Technology and Livelihood Education Agri-Fishery Arts Quarter 2 Self-Learning Module: Family’s Animal Raising Project


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