Arts 6 Quarter 4 Module 5: 3-D Digitally-Enhanced Product Design for a Paper Bag

This is the Arts 6 Quarter 4 Module 5 self-learning module, “Creates an Actual 3-D Digitally-Enhanced Product Design for a Paper Bag.” It was developed by DepEd Region VI (Western Visayas) as a First Edition, 2021, Alternative Delivery Mode module. It is for Grade 6 learners studying at home or in class. It introduces Blender, a free 3D software, and guides learners step by step in modeling a paper bag on a computer.

What learners will learn

By the end of the module, learners are expected to:

  • Be familiar with the free 3D software, Blender
  • Follow the steps in using Blender
  • Create an actual 3-D product design for a paper bag

Key ideas: 3D technology and Blender

The module explains that 3D technology has grown since it was discovered in the 19th century. Today, 3D appears in training videos, animated films, computer games, visual effects, mobile applications, printers, and more. It also helps digital artists make realistic copies of real-world things in a 3D environment.

Blender is a free and open-source 3D computer graphics software. Anyone can use it for any purpose for free. Animators, artists, visual effects artists, and hobbyists around the world work together online to improve it. With Blender, you can:

  • Model objects and apply textures
  • Animate and work with camera tracks
  • Render and composite visuals from start to finish

It is used to make animated films, 3D printed models, 3D applications and video games, and digital sculptures.

Parts of the Blender user interface

PartWhat it does
EditorA part of the screen with a specific function, such as the 3D View, Properties Editor, Video Sequence Editor, and Nodes Editor
Context buttonsGive access to options. They work like tabs and are often placed on an editor header.
TabsGroup options to organize the interface and control overlapping sections. Only one tab’s contents show at a time. The tab header can be vertical or horizontal.
PanelThe smallest organizational unit in the interface. Its header shows its title and is always visible. Some panels have subpanels.
RegionsFound in some editors. Panels and controls are grouped here.
ControlsFound inside panels. They let you change a function, an option, or a value.

The module also explains how to work with panels:

  • Collapse or expand: click the panel header with the left mouse button, or press A.
  • Move: drag the panel by its grip widget.
  • Pin: click the pin icon so the panel stays visible on any tab.
  • Zoom: press Ctrl and click the middle mouse button, or use Numpad Plus and Minus.

Words to ponder

  • Mesh: a collection of vertices (single points), edges (straight lines connecting two vertices), and faces (flat surfaces enclosed by edges) that make up the shape of a 3D object.
  • Orbiting: rotating the 3D world around a fixed point, done with the middle mouse button.
  • Panning: moving the view without changing the angle, done by holding Shift while middle-clicking and dragging.
  • Zooming: moving closer to or farther from an object. Scroll forward to zoom in and back to zoom out.

Activities in this module

  • What’s In: learners compare two pictures and decide which one shows new technology used in package design.
  • What’s New: a mind map where learners write uses of 3D in the real world.
  • Activity 1.1: a 13-step guide to downloading Blender from the Blender website and installing it. It also describes the default screen: the 3D View, Timeline, Properties Editor, Outliner, and Info Editor.
  • Let’s try this!: learners delete the default cube, lamp, and camera. Then they add mesh objects one by one using Shift + A: circle, plane, cone, cube, UV sphere, cylinder, ico sphere, torus, and monkey. They practice rotating, zooming, and panning.
  • What I Can Do: a 22-step guide to building a paper bag in Blender. Learners scale the shape, shape the bottom by moving vertices, add a Mirror modifier, make and rotate the handle, and apply color. The module also points to an online video tutorial for learners who want more guidance.
  • Additional Activities, the Ten Cube Challenge: learners build any model using no more than ten cubes, stretched only in rectangular directions. They save it as SURNAME_Section and take camera shots from different angles.

Assessment

The assessment is worth 10 points:

  • Design task (5 points): using Blender, learners create a 3D paper bag or packaging material for two products. One is an engagement ring from Mictasharlo’s Jewelry Shop Inc. The other is cupcakes from LG’s Bakeshop.
  • Multiple-choice quiz (5 points): five questions about Blender.

The design is rated with a rubric from 1 (needs improvement) to 5 (very good). The rubric checks four things: the design was made in Blender, it shows creativity and technical know-how, it suits the company and product, and it was finished on time.

How to use this module

  • Learners: Start with the 10-item pretest (What I Know) and check your score in the answer key. Then go through the parts in order. Write your answers on a separate sheet of paper, not on the module. You will need a computer with Blender installed for the hands-on activities, so practice the navigation steps before making the paper bag.
  • Parents: Help your child download and install Blender by following Activity 1.1. Encourage patience, because the module itself says learning new software is not easy at first.
  • Teachers: Use the Notes to the Teacher in What’s In to start a picture discussion. Use the rubric to score the design task. The answer key covers the pretest and the multiple-choice part of the assessment.

Frequently asked questions

What grade and quarter is this Arts module for?

It is for Grade 6 Arts, Quarter 4, Module 5. It is a First Edition, 2021 module from DepEd Region VI (Western Visayas).

What software does the module use?

It uses Blender, a free and open-source 3D computer graphics software. The module includes step-by-step instructions for downloading and installing it.

Does the module have an answer key?

Yes. It has answers for the 10-item pretest and the 5-item multiple-choice assessment. The paper bag design is scored with a rubric.

What is the smallest organizational unit in the Blender interface?

According to the module, it is the panel. Its header shows the panel’s title and is always visible.

What is a mesh in Blender?

A mesh is a collection of vertices, edges, and faces that describes the shape of a 3D object.

Full text of the module

The text below is a transcription of the PDF above, as printed.

Arts Quarter 4 – Module 5: Creates an Actual 3-D Digitally-Enhanced Product Design for a Paper Bag

Cover

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Arts

Quarter 4 – Module 5: Creates an Actual 3-D Digitally-Enhanced Product Design for a Paper Bag

[illustration: students reading and studying outdoors and indoors with a teacher, a globe, and a lamp]

Copyright and Development Team

Arts 6 Alternative Delivery Mode Quarter 4 – Module 5: 3-D Digitally-Enhanced Product Design for a Paper Bag First Edition, 2021

Republic Act 8293, section 176 states that: No copyright shall subsist in any work of the Government of the Philippines. However, prior approval of the government agency or office wherein the work is created shall be necessary for exploitation of such work for profit. Such agency or office may, among other things, impose as a condition the payment of royalties.

Borrowed materials (i.e., songs, stories, poems, pictures, photos, brand names, trademarks, etc.) included in this module are owned by their respective copyright holders. Every effort has been exerted to locate and seek permission to use these materials from their respective copyright owners. The publisher and authors do not represent nor claim ownership over them.

Published by the Department of Education Secretary: Leonor Magtolis Briones Undersecretary: Diosdado M. San Antonio

Development Team of the Module

Author: Leonalen Gregorio Andrade Editor: Ma. Lourdes Lizzette Z. Remola Reviewers: Melany S. Nazareta, Rebecca Y. Ibarreta, Mahnnie Q. Tolentino, Hajji S. Tropa Illustrator: Gerry D. Almanon Layout Artist: Leonalen G. Andrade, Melany S. Nazareta, Salvador B. Belen Jr. Management Team: Ramir B. Uytico, Pedro T. Escobarte, Jr. Miguel Mac D. Aposin, Samuel J. Malayo Elena P. Gonzaga, Donald T. Genine, Jerry A. Oquendo Dobie P. Parohinog, Mahnnie Q. Tolentino Rebecca Y. Ibarreta, Hajji S. Tropa

Printed in the Philippines by _____

Department of Education – Region VI – Western Visayas Office Address: Duran St., Iloilo City Telefax: (033) 336-2816, (033) 509 7653 E-mail Address: region6@deped.gov.ph

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Arts

Quarter 4 – Module 5: Creates an Actual 3-D Digitally-Enhanced Product Design for a Paper Bag

Introductory Message

This Self-Learning Module (SLM) is prepared so that you, our dear learners, can continue your studies and learn while at home. Activities, questions, directions, exercises, and discussions are carefully stated for you to understand each lesson.

Each SLM is composed of different parts. Each part shall guide you step-by-step as you discover and understand the lesson prepared for you.

Pre-tests are provided to measure your prior knowledge on lessons in each SLM. This will tell you if you need to proceed on completing this module or if you need to ask your facilitator or your teacher’s assistance for better understanding of the lesson. At the end of each module, you need to answer the post-test to self-check your learning. Answer keys are provided for each activity and test. We trust that you will be honest in using these.

In addition to the material in the main text, Notes to the Teacher are also provided to our facilitators and parents for strategies and reminders on how they can best help you on your home-based learning.

Please use this module with care. Do not put unnecessary marks on any part of this SLM. Use a separate sheet of paper in answering the exercises and tests. And read the instructions carefully before performing each task.

If you have any questions in using this SLM or any difficulty in answering the tasks in this module, do not hesitate to consult your teacher or facilitator.

Thank you.

What I Need to Know

A flat object can be transformed into a 3D object using a software called blender. Blender is being developed by people around the world. It is supported by animators, artists, visual effects artists and hobbyist. All of these people are collaborating online to continuously improve blender.

This module was designed and written with you in mind. It is here to help you creates an actual 3-D digitally-enhanced product design for a paper bag. At the end of this module you are expected to:

a. Be familiar with the free 3D software, Blender. b. Follow the steps in using Blender; and c. Create an actual 3-D product design for a paper bag.

What I Know

Before you start studying this module, answer this simple test to find out what you already know about the topic. Choose the letter of the best answer and write the chosen letter on a separate sheet of paper.

  1. What is the smallest organizational unit in the user interface?
    a. regions
    b. Tab
    c. Panel
    d. controls


  2. What do you call to the professional software used for creating 3D related outputs such as animated films, 3D printed models, and video games, as well as sculpting?
    a. Studio
    b. Blender
    c. Computer
    d. Software


  3. What do you call to the options that are grouped to logically organize the interface used to control overlapping sections in the interface?
    a. regions
    b. panel
    c. tab
    d. controls


  4. _____________ has grown and develop since it was discovered in the 19th century?
    a. Package design
    b. Studio
    c. 3D technology
    d. Blender


  5. What part of the Blender interface, which has a specific function for 3D view, properties editor, video sequence editor, and nodes editor?
    a. Controls
    b. Region
    c. Panels
    d. Editor


  6. Which of the following blender interface that are grouped to logically organize the interface and can be vertical or horizontal?
    a. Tabs
    b. Panel
    c. Regions
    d. Editor


  7. These can let you modify a function, an option, or a value. What is it?
    a. Context buttons
    b. Controls
    c. Editor
    d. Panels


  8. It gives access to options and are like tabs, and are often placed on an editor header. What is it?
    a. Control
    b. Panels
    c. Context buttons
    d. Regions


  9. Which of the following is a 3D output that can be produced by the software, Blender?
    a. Animated film
    b. 3D printed models
    c. 3D application and video games
    d. All of the above


  10. What do you call to the blender interface that included in some editors and in this case panels and control are group?
    a. Panels
    b. Regions
    c. Controls
    d. Tabs


Well, how was it? Do you think you did it well? Compare your answer with those with the answer key. Well, how was it? Do you think you did well? Compare your answers with those in the Answer Key.

If all your answers are correct, that’s very good! This shows that you already know much about the topics in this module. You may still study the module to review what you already know. Who knows, you might learn a few more new things as well.

If you got a low score, don’t feel bad. This means that this module is for you. It will help you understand some important concepts that you can apply in your daily life. If you study this module carefully, you will learn about the answers to all the items in the test and a lot more!

Are you ready?

Lesson 1: Creates an Actual 3-D Digitally Enhanced Product Design for a Paper Bag

What is 3D Technology?

3D technology has grown and develop since it was discovered in the 19th century. The new technology is making it possible to include 3D in professional training videos, animated films, computer games, visual effects, computer systems, mobile applications, printers, and more. There are also new art forms developing with this technology to help digital artists, using powerful software tools to create realistic replicas of different things that copy the real world with 3D environment.

What’s In

Let us first review your past lesson.

Look at the two pictures below. Which picture shows using new technologies in package design?

[photo: A, a hand holding a sheet of translucent paper with a heart design beside a vase of sunflowers]

[photo: B, several paper gift bags with heart designs]

A B

Which of the pictures show using software for product design? What were the factors that influenced your choice?

Notes to the Teacher

Encourage the pupils to tell something in the picture and ask them which one used the new technologies in product design.

What’s New

Complete the mind map by writing words that you can associate with 3D technology. You can think of examples where you can see 3D in your surroundings or how 3D is used in various industries. Copy this in your notebook and write your answer inside the circle.

What are the applications of 3D in the real world? Write your answers inside the circles.

[chart: mind map; central circle “3D” with six empty circles connected to it for answers. No values are printed.]

What is It

Welcome to the World of 3D!

One of the 3D software you can use to create a three-dimensional art is a blender. Blender can be used to model objects, apply textures, animate, operate on camera tracks, render, and even composite visuals from the start of your project until the end. It is an open-source software that allows you to use blender for any purpose for free.

Blender is a free and open-source 3D computer graphics software. This is a professional software used for creating 3D outputs such as animated film, 3D printed models, 3D application and video games, as well as digital sculpting.

Parts of Blender User interface

[illustration: screenshot of the Blender user interface showing the 3D view with a cube, a camera and a light, with the outliner and properties editor at the right]

Editor- is a part of the screen, which has a specific function (3D view, properties Editors Video Sequence Editor, and nodes Editor).

**Context buttons-**give access to options. These are like tabs and are often placed on an editor header.

Tabs- are options that are grouped to logically organize the interface.

[illustration: screenshot of the Blender tab header shown horizontally in the topbar (Layout, Modeling, Sculpting, UV Editing) and vertically as tab icons in the properties editor]

Top: Horizontal Tab header in the Topbar. Bottom: Vertical Tab shows tab icons in the properties.

Tabs are used to control overlapping sections in the interface. Contents of only one Tab is visible at a time. Tabs are listed in Tab header, which can be vertical or horizontal.

Switching/Cycling

Vertical tabs can be switched with Ctrl-Wheel. From anywhere in the tab. You can also cycle through tabs with Ctrl-Tab can Shift-Ctrl-Tab or press down LMB and move mouse over tab header icons. (Workspace tabs do not use this keymap.

Panel is highlighted in yellow and a subpanel in red. The smallest organizational unit in the user interface is a panel. The panel header shows the title of the panel. It always visible. Some panels also include subpanels.

[illustration: screenshot of the Cube object properties showing the Transform panel and the Delta Transform panel]

Panels in properties

Collapsing and Expanding

A panel can either be expanded to show its content or collapsed to hide its contents. An expanded panel is indicated by a down- arrow (▼) in the panel header, while a collapsed panel is shown with a right-arrow (►).

  • A click with the LMB on the panel header expands or collapses it.
  • Pressing A expands/collapses the panel under the mouse pointer.
  • A Ctrl-LMB click on the header of a specific panel will collapse all other panels and make this the only expanded one.
  • A Ctrl-LMB click on the header of a specific panel that contains subpanels will expand/ collapse all subpanels.
  • Dragging with LMB over the headers will expand or collapse many at once.

Position

You can change the position of a LMB panel within its region by clicking and dragging it with the LMB on the grip widget (::::) located in on the right side of the panel header.

Pinning

Sometimes it is desirable to view panels from different tabs at the same time. This has been solved by making panels pinnable. A pinned panel remains visible regardless of which tab has been selected. You can pin a panel by clicking on the pin icon in its header. Panels that do not have pin icon can also be pinned by RMB and selecting Pin, or you use Shift-LMB on the panel.

Zoom

The zoom factor of a whole region with panels can be changed by Ctrl-MMB clicking and moving the mouse anywhere within that region or use the NumpadPlus and NumpadMinus to zoom in and out the contents. Pressing the Home (Show All) will reset the zooming at the screen/panel focused by the mouse printer.

Regions- are included in some editors. In that case, panels and controls are grouped there. For workspace optimization, it is possible to temporarily hide regions with the hotkeys and for the toolbar the properties Region respectively.

Controls- are contained in the panels. These can let you modify a function, an option, or a value.

What’s More
Activity 1.1

You must remember that learning Blender, or any other software, is not easy at first. However, you must practice and improve so it becomes worth at the end.

For you to explore and experience this software. Try to follow the following steps on how to download and install Blender.

Step 1: Visit the Blender Website.

[illustration: screenshot of a web browser with the address bar showing www.blender.org, marked with an arrow]

Step 2: Click on the link to access the download page. Also, select the operating system to install the program.

[illustration: screenshot of the blender.org download page with the “Download Blender 2.92.0” button and the operating system options list (Windows, macOS, Linux)]

Step 3: Now, Run the download installer which will probably be available in the download folder.

[illustration: screenshot of a File Explorer Downloads folder with the Blender Setup Wizard window open, showing “Welcome to the Blender Setup Wizard”]

Step 4: Now, click on the Next Button to initiate the installation process.

[illustration: screenshot of the Blender Setup End-User License Agreement window with the Next button selected]

Step 5: Click on the Next Button, when asked to move ahead in the process.

[illustration: screenshot of the Blender Setup Wizard welcome window with the Next button selected]

Step 6: In this step, the use can change the default location of the program. Click Install to Move ahead.

[illustration: screenshot of the Blender Setup window “Ready to install Blender” with the Install button selected]

Step 7: Wait for the Program to install Blender.

[illustration: screenshot of the Blender Setup window “Installing Blender” with a progress bar]

Step 8: Click on Finish and Complete the installation Blender process.

[illustration: screenshot of the Blender Setup window “Completed the Blender Setup Wizard” with the Finish button selected]

Step 9: After installing the program, the Blender window will look like this. The interface of Blender is the same across all the operating systems.

[illustration: screenshot of the Blender window after installation showing the splash screen with New File and Getting Started options over the default 3D view]

Step 10: The software starts with the default screen and it is divided into five main areas that contain Editors in General. The interface of Blender has.

  • Giant and wide 3D View
  • There is a Timeline Toolbar at the bottom of the UI
  • In the Bottom Right, a Properties Editor is situated.
  • At the Top Right, Outliner is given.
  • At the top of the UI, an Info Editor is seen.

Step 11: The User Interface of the Program is designed in such a way that helps the user in understanding each tool and feature easily.

Step 12: The user Interface is created very clearly and neatly that allows the user to view and work on all important options and tools at one glint without moving or pushing the editors in the UI.

Step 13: The users can access the tools easily and effectively. They need not spend time on selecting between the various tools. Blender also uses a lot of keyboard shortcuts to accelerate the work. These keyboard shortcuts can be modified and updated in the Keymap Editor.

Let’s have more fun in Blender!

Before doing the activity below, let’s take a look on the words to ponder.

Words to Ponder!

Mesh– is a collection of vertices, edges, and faces that describe the shape of a 3D object: A vertex is a single point. An edge is a straight-line segment connecting two vertices. A face is a flat surface enclosed by edges.

Orbiting– is a rough equivalent of rotating the 3D world around a fixed point in space. This is the most basic way of navigating this space. In order to orbit in Blender, middle-click anywhere in the occasionally, you have the need to keep your orientation to the world, but you will want to move it around so that you can see a different part of the scene from the same angle.

Panning– the movement in blender by holding Shift while middle-clicking and dragging your mouse cursor in the 3DView. Now when you drag your mouse around, the world shifts without changing the angle that you’re viewing from.

Zooming– the third way of navigating 3D space when you want to get closer to an object in your scene. In Blender, you can zoom in two ways. The easiest method is by using your mouse’s scroll wheel. By default, scrolling forward zooms in and scrolling back zooms out.

Let’s try this!

Follow the instructions below to practice and learn more on creating 3-D.

  1. Open Blender and delete the default objects (Cube, Lamp, and the Camera in your View Panel.
  2. Click the Create tab from the Tools shelf or you may press Shift + A, choose Mesh then select the object that you need to insert.
  3. Before inserting an object, make sure the cursor is positioned to where you want it in the grid.
  4. Insert the objects one by one. Start with circle, Plane, Cone, Cube, UV Sphere, Cylinder, ICO Sphere, Torus, and Monkey.
  5. Always check the objects in different views.
  6. Press the middle button of your mouse to rotate the view panel in 360.
  7. Use the scroll of your mouse to zoom in and out.
  8. Press Shift + Middle mouse button to pan.

What I Have Learned

In this lesson I have learned that….

  • 3D technology has grown and develop since it was discovered in the 19th century.
  • The new technology is making it possible to include 3D in professional training videos, animated films, computer games, visual effects, computer systems, mobile applications, printers, and more.
  • There are also new art forms developing with this technology to help digital artists, using powerful software tools to create realistic replicas of different things that copy the real world with 3D environment.
  • One of the 3D software you can use to create a three-dimensional art is a blender.
  • Blender can be used to model objects, apply textures, animate, operate on camera tracks, render, and even composite visuals from the start of your project until the end.
  • Blender is a free and open-source 3D computer graphics software.

What I Can Do

It is time to apply what you have learned! Let us try to create a paper bag using a Blender.

Follow the steps below.

  1. Open Blender from your Computer. Press Esc.

[illustration: screenshot of the Blender splash screen with the Quick Setup panel (Language, Shortcuts, Select With, Spacebar, Theme)]

  1. Click the middle mouse button to rotate the view.

[illustration: screenshot of Blender in Top Orthographic view showing a white rectangular object]

  1. Shift + middle mouse button to pan the view.

[illustration: screenshot of Blender in Top Orthographic view with the white rectangular object shifted in the view]

  1. In the left side of your blender the tools and scroll down to the exclude category

[illustration: screenshot of Blender with the label “Ctrl R” over the white rectangular object]

  1. To resize the width of the bag, press S (Scale).

[illustration: screenshot of Blender in Front Orthographic view showing the edge slide status text and the white object]

  1. Then click Y (to lock the Y-axis), then pull outward. To pause, press the left-mouse button.

[illustration: screenshot of Blender in User Perspective view in Edit Mode showing the tall white object with the label “Ctrl R”]

  1. Click (Shift Left x 3)

[illustration: screenshot of Blender in Right Orthographic view showing a tall white object with the label “Left x 3”]

  1. Then Shift Left x 6 to see the whole layout.

[illustration: screenshot of Blender in User Perspective view showing the white object with the label “Shift Left x 6”]

  1. Select the right bottom vertices with press B (Select Bounding Box). To make the bottom of the bag, pull the X-axis outward (Red arrow). Carry on with the left bottom vertices in the same way. Toggle between selecting all and unselecting the vertices by pressing A.

[illustration: screenshot of Blender in User Perspective view in Edit Mode showing the bottom vertices of the bag with the label “X”]

  1. Then go to your left and click the icon of setting and go to generate and click the mirror.

[illustration: screenshot of Blender showing the Add Modifier menu with the Generate column listing Array, Bevel, Boolean, Build, Decimate, Edge Split, Mask, Mirror, Multiresolution, Remesh, Screw, Skin, Solidify, Subdivision Surface, and Triangulate]

  1. Then at the left side of your tool click the user perspective to drag and to see the middle of your paper bag out-put.

[illustration: screenshot of Blender in User Perspective view in Edit Mode showing the paper bag output with the status text “D: -0.7374 m (0.7374 m) along global Y”]

  1. Then drag your arrow at the center of you out-pit and click right and click plane, to make the handbag your paper bag.

[illustration: screenshot of Blender in Front Orthographic view with the Shift A Mesh menu open, showing Plane, Cube, Circle, UV Sphere, Ico Sphere, Cylinder, Cone, Torus, Grid, and Monkey, with the label “Shift A”]

  1. Select the right bottom vertices with press B (Select Bounding Box). To make the bottom of the bag, pull the X-axis outward (Red arrow). Carry on with the left bottom vertices in the same way. Toggle between selecting all and unselecting the vertices by pressing A.

[illustration: Blender screen capture showing the paper bag model in User Perspective, with the on-screen label “Middle”]

  1. At the left side of your tool click the user perspective to drag and to see the middle of your paper bag out-put. Then go to the left side of your tool and click again the user perspective to see your Font Orthographic (1) Cube Meters.

[illustration: Blender screen capture in Front Orthographic view, showing “Font Orthographic”, “(1) Cube”, and “Meters” labels, with a white rectangular shape]

  1. At the left side of your tool, you will see the icon with the name (move) click that and click rotate and then drag to left with angle 92 degrees.

[illustration: Blender screen capture in Front Orthographic view showing the Rotate panel with Angle, Axis X, and Orientation Global settings, with the on-screen label “Left”]

  1. Ctrl Middle to drag to create the handbag.

[illustration: Blender screen capture in Front Orthographic view showing the handbag shape being formed, with the on-screen label “Ctrl Middle”]

17.Drag down the arrow to complete the handbag.

[illustration: Blender screen capture in Front Orthographic view showing the handbag top section being extruded, with the label “Extrude Region and Move”]

  1. Click Ctrl G to see the whole out-put of the half handbag.

[illustration: Blender screen capture in User Perspective showing the half handbag model, with the on-screen label “Left”]

19.The same step. Follow the step 17 and step 20.

[illustration: Blender screen capture in User Perspective showing the handbag with its handle in progress]

20.Change the view to Back and repeat the process. In the Front view, hold shift and right-click on the vertices in the center of the bag (except the bottom middle).

[illustration: Blender screen capture in User Perspective showing the bag model with the on-screen label “Middle”]

21.Then click Ctrl M (Middle) to rotate and see the whole output.

[illustration: Blender screen capture in User Perspective showing the complete paper bag with a handle, with the on-screen label “Middle”]

22.Click color to apply the color you want.

[illustration: Blender screen capture showing the Material and Material.001 slots in the Properties panel, with the on-screen label “Left x 2”]

If you want to learn more on how to create a paper bag using the blender. Go to this link. https://www.youtube.com/watch?v=KbcyFO_GZBE&t=67s

Assessment

[illustration: pencil icon beside the heading “Assessment”]

This assessment allows you to create an actual 3-D digitally enhanced product design for a paper bag. You will be given 10 points. Five (5) points will be rated 5 from the 3D Paper bag/ product packaging design and another 5 points from the multiple choice. Write your answer on a separate sheet of paper for the multiple choice.

A. 3D Paper bag/Product packaging Design

In this activity, you have to help the following companies in designing packaging materials/paper bag (whichever is applicable) for the products.

Use Blender to create 3D packaging models of these products.

CompanyProductAppropriate 3D Design
Mictasharlo’s Jewelry Shop Inc.Engagement Ring☐ Paper bag ☐ Packaging material
LG’s BakeshopDelightful Cupcakes☐ Paper bag ☐ Packaging Material
B. Multiple Choice: Choose the letter of the correct answer.
  1. What is the smallest organizational unit in the user interface?

    • b. regions b. Tab c. Panel d. controls
  2. What do you call to the professional software used for creating 3D related outputs such as animated films, 3D printed models, 3D application and video games, as well as sculpting?

    • a. Studio b. Blender c. Computer d. Software
  3. Which of the following blender interface that are grouped to logically organize the interface and can be vertical or horizontal?

    • a. Regions b. Panel c. Tabs d. Editor
  4. Which of the following is a 3D output that can be produced by the software, Blender?

    • a. Animated film c. 3D application and video games
    • b. 3D printed models d. All of the above
  5. What part of the Blender interface, which has a specific function for 3D view, properties editor, video sequence editor, and nodes editor?

    • b. Controls b. Editor c. Panels d. Region

Additional Activities

[illustration: gears icon beside the heading “Additional Activities”]

The Ten Cube challenge

Read and follow the instructions carefully.

  1. You can create any model but you can only use a maximum of ten cube.
  2. You may stretch the cubes in rectangular directions only.
  3. Do not pull them out of shape. For example, if a cube has been rotated, be sure to scale it in the local direction.
  4. Save your work as SURNAME_Section.
  5. Click the Camera icon from the Header Strip. This action will generate photo that you can save (press F3). Repeat this process to get photos of different angles.

RUBRIC: 3D Paper bag/Product packaging Design

CRITERIASCORECOMMENTS
Each 3D paper bag design was created using Blender
Each design shows creativity and technical knowhow
Each design is appropriate for the company and product it is created for.
The activity was completed and presented on time.
TOTAL

1- Needs improvement

2- Below Average

3- Satisfactory

4- Good

5- Very Good

Answer Key

[illustration: key icon beside the heading “Answer Key”]

transcriber’s note: the answer key table is printed rotated 180 degrees on the page; the cell contents below were read in the upright orientation.

What I KnowWhat’s MoreAssessment
1. C
2. B
3. B
4. C
5. D
6. A
7. B
8. C
9. D
10. B
1. Own answer3D Paper Bag Making
1.
2.
Based on Rubric 3.
4.
Multiple Choice
1. C
2. B
3. C
4. D
5. B

References

Books:

Nolasco, B. C., M. J. Portento, DM. N. Ramos, DF B. Loscos, , MA. D. Uy, Z. A. Castro, and E. L. Joaquin Enrico (2018). Living with Music, Art, Physical Education and Health, Quezon City: Vibal Group Inc.

Quinitio, L. B., E. V. Cipriano, E. P. Buhain, J. H. Brioso, D. A. Lacia, A. A. Alonzo, and G. A. Solano (2017). The 21st Century MAPEH in Action 6. Sampaloc, Manila: REX Book Store.

Electronic Resources:

https://docs.blender.org/manual/en/latest/interface/window_system/tabs_panels.html

For inquiries or feedback, please write or call:

Department of Education – Bureau of Learning Resources (DepEd-BLR)

Ground Floor, Bonifacio Bldg., DepEd Complex Meralco Avenue, Pasig City, Philippines 1600

Telefax: (632) 8634-1072; 8634-1054; 8631-4985

Email Address: blr.lrqad@deped.gov.ph * blr.lrpd@deped.gov.ph

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