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- Mark Anthony Llego
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5 Effective Methods to Improve Reading Comprehension for Students
Five research-based ways to improve students’ reading comprehension: active reading, vocabulary, prior knowledge, comprehension strategies, and fluency.
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The Science of Reading: How to Improve Comprehension Skills
Learn what reading comprehension involves and five research-based strategies teachers, learners, and parents can use to improve it.
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How to Improve Reading Comprehension: 8 Steps for Struggling Readers
Eight practical steps teachers and parents can use to help struggling readers improve comprehension, from phonics and prior knowledge to feedback.
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Boosting Reading Comprehension: Strategies for Teachers and Students
Reading comprehension strategies for teachers and students: modeling, vocabulary, close reading, graphic organizers, questioning, and summarizing.
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Fun and Interactive Classroom Games: Benefits, Examples, and Tips
Why classroom games boost engagement, how to play Jeopardy, Kahoot, escape rooms, and Pictionary in any subject, plus tips and limits for teachers.
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Learning Through Play: Classroom Games for Creativity and Collaboration
Six classroom game ideas that build creativity and teamwork, plus practical tips for bringing play-based learning into your lessons.
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Classroom Games That Boost Student Engagement: 5 Ideas and Tips
Five classroom games teachers can adapt for any subject, plus their benefits, tips for using them well, and common challenges to plan for.
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Top 10 Classroom Games for Reviewing Lessons and Engaging Learners
Ten classroom games like Jeopardy, Kahoot, Charades, and Bingo for reviewing lessons, plus tips and common challenges when using games in class.
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Gamifying Education: How to Make Learning Fun for Your Students
Learn what gamification in education is, its benefits and challenges, key principles for teachers, and examples like Duolingo, Minecraft, and Kahoot.
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The Power of Classroom Games: Benefits, Types, and Tips for Teachers
Learn how classroom games help learners, which types suit teaching (quiz, role-play, simulation, puzzle), and four steps to use games in your lesson plan.